Adventurers

In the Million Realms there are trillions of souls. The majority of the folk and normal people going about their days, but there are a special few that are different.

Adventures. Blessed. Heroes. Saviors.

Cursed. Murderers. Monsters. Demons.

While not everyone knows an Adventure almost everyone has a story about them. Some are stories of heroics. Others are stories of crazed monsters wreaving through a town and leaving no stone unturned in their attempt to enrich themselves or serve some other perverse purpose.

The magic of the Realms is a part of everyone, but in Adventurers it is stronger regardless of how they style themselves. The College of Gygax is known to posses the most complete records and information regarding Adventurers and how they are changed by the magic of the realms the more experience they gain drawing upon it.

Adventurers are known to form parties of between two and eight members on average. They are known to be difficult to kill and those who are successful in their goals tend to acquire wondrous artifacts of lost ages and unmatched craftsmanship.

Known Parties
The following are a list of know parties, their last known locations, and most noteworthy achievements. Consult a bard of the College of Gygax for more in-depth information.

Known Adventurers
The following are a list of known adventures kept by the governments, guilds, and villains of the Million Realms. Seek them out at your own risk. Perhaps they will aid you, perhaps they will harm you.